Powerful automated simulations that transfer to the real world

We develop psychological interventions based on proven treatment protocols and deliver them using immersive technology.

Our treatments are automated and use a virtual coach to enable greater access to quick, cost-effective and high-quality therapy.

In VR we can create powerful simulations of the scenarios in which psychological difficulties occur. Averaging at just two hours of treatment, our immersive therapy has been proven to be successful in reducing patients fears by 68%.

So far, we have completed programs for fear of heights and social engagement. Looking forward, we aim to tackle the full range of psychological disorders, particularly those that are most complex, costly and debilitating.

Fear of heights

Fear of heights is a significant clinical problem, estimated to affect 3-5% of the population. Averaging at just two hours of treatment time, our immersive therapy has been proven to be successful in reducing patients fears by an average of 68%, demonstrating the huge potential to address a variety of mental health problems.

Our ground-breaking VR therapy is now available in the UK to NHS patients through the NHS IAPT service (Improving Access to Psychological Therapies):

In our Fear of Heights VR program, the therapy is delivered by a computer-generated virtual coach. Our stand-alone immersive therapy uses protocolised, evidence-based VR-enabled cognitive behavioural therapy (CBT).

Service provider Vicki Palmer CEO & Clinical Director at Oasis-Talk:

“Service users and staff have been impressed by how effective and quick the treatment has been. So far, 100% of service users have succeeded in fully overcoming their fear of heights; even in very severe cases.”

Social engagement

Our Social engagement program has been developed to help people feel safer and more confident in social situations.

During the therapy, users are guided by a virtual coach through a graded series of tasks in environments that reflect everyday situations. The immersive VR technology allows the user to experience situations they find troubling in a safe and controlled environment.

By completing the tasks, users learn that they can cope in situations and the results transfer to the real world. The Social Engagement program implements proven, evidence-based psychological techniques.



Psychosis is a serious mental health disorder which can affect individuals’ thoughts, feelings and behaviours.

Led by the University of Oxford and Oxford Health NHS Foundation Trust, we are an integral collaborator in gameChange, a £4 million project funded by the UK National Institute of Health Research (NIHR). The gameChange project comprises of the development of the VR treatment, a large multi-centre clinical trial in NHS trusts across the UK to demonstrate the benefits of the VR treatments and the implementation to roll out the treatment across the NHS.

“We are at a moment of real change in advancing treatment for serious, complex and costly mental health conditions and gameChange will show how the very best psychological science when combined with scaleable, state-of-the-art VR technology can revolutionise treatment and deliver a superior patient experience”.

Barnaby Perks, founding CEO of OVR.

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